Write the story only you can tell — your money, your family, the year everything changed. Jelly turns it into a finished cinematic film: your cloned voice, a generated scene for every line, no stock footage, no watermark. You pay per picture, never per month. Most films: $1–7 all in.
Eight-second excerpts of finished renders — long-form films from Trey's library, an episode of Digital Gold Diggers, and vertical shorts from our own channels. Every frame is generated; nothing is stock. Tap any card for the full piece.
Not niches. Not trends. The stuff of an actual life. Tap one.
The stories above are prompts, not the product. Faceless channel, explainer series, a cast of recurring characters, a feed that turns itself into episodes — the studio takes whatever you bring and renders it. It goes as far as your mind does.
Paste it, dictate it, or start from a one-line idea and let the studio draft. Either way you hold the pen — the studio only illustrates what you approve.
Point an RSS feed at the studio. It polls every 15 minutes and every new post becomes an episode draft in your voice, waiting for your yes.
The writers’ room runs several large language models — one drafts, another reads it back and critiques — and you approve the final cut, or rewrite it.
Mint a cast: name them, describe them, lock their look. They come back scene after scene, film after film, without drifting.
Give each channel a creator model — its format, its pillars, its cadence — and every script it writes stays in that personality’s voice.
Clone yours from a short sample, or audition and lock a house voice per character. Narration, dialogue, both.
Feeds and Autopilot are switched on per account during the beta — ask when you sign in.
Paste the story you already wrote, or draft it with help — either way you edit every word before anything is spent.
Your cloned voice with word-level timing, shaped in a real EQ studio — so it still sounds like you at minute nine.
Every beat becomes its own generated cinematic frame — your characters, one locked art style, zero stock footage.
Animate only the shots that earn it. Per scene, priced before you click, off by default.
Captions, soundtrack, compose. Publish to YouTube from the studio or download the MP4 — no watermark, ever.
Every render prints an itemised receipt while it runs — GPU time at our cost plus a flat $0.35 per finished minute. Failed renders are never charged. Credit never expires. And there is no subscription, which makes this button decorative:
That is one video of 5 minutes — about $0.90 a finished minute. There is no subscription, no seat fee and no monthly minimum, and credit you buy does not expire.
These are measured averages across recent renders, not a quote. Every project gets its own itemised estimate before it renders, and an itemised receipt after. Failed renders are never charged.
You buy credit up front and spend it a render at a time. A $10 pack is $9.41 of credit — the difference is Stripe’s card processing fee, and we do not add anything on top of it. We would rather print that than round the price to $10.61 and hide it.
The meter in Act III is the receipt from the film at the top of this page — $3.04 all in, $0.89/min — not a quote for yours. The render-ops half is fixed at $0.35 a finished minute; the compute half depends on what your scenes actually take to make. The studio shows you that receipt while the render is still running, not a month later.
| Tool | Per finished minute | Published limits |
|---|---|---|
| Jelly Studio | $0.55 – $0.95 | stills render · no subscription · 9-minute cap |
| Zebracat | $0.50 – $1.30 | 5-minute cap |
| StoryShort | $0.58 – $1.56 | — |
| NoLang | $0.76 – $1.00 | 3-minute cap on Standard |
| Vidnoz | $1.33 – $1.80 | 60-minute cap |
| Argil | $1.49 – $1.56 | — |
| TubeGen | $1.94 – $2.47 | 30-minute cap · no free trial · no refunds |
Figures read off each vendor’s public pricing page on 15 August 2026, converted to dollars per finished minute. Subscription rates assume 100% of the monthly quota is used — leave any of it unused and the real rate is higher. Plans change; check before you buy. Our own range is measured across recent long-form renders, all in — those are stills renders, and a video with generated motion over its scenes costs more per minute than the row above. The calculator higher up the page prices both.
Put a card on file and Stripe places a $0 verification hold — nothing is charged. A $10 promotional starter credit lands on your balance, and it covers the stills pipeline: scripts, transcripts, voice and still scenes. Animated motion runs on purchased credit only, so a fully animated video means topping up first — we would rather say that here than let you find it at the render button. Top up with a pack whenever you want to; there is no minimum and no renewal date. Every render draws down the balance by its own itemised cost, and the receipt shows compute, ops and wall-clock time. Stop by not rendering — there is nothing to cancel.
Jelly Studio is a public beta with limited seats so everyone in gets the whole machine. Request a seat on this page and say what you want to make. Every build is dated in the changelog — this is v1.58 — and the feedback box inside the studio files a real ticket that a person reads.
Public beta. Create an account to get started. A $10 starter credit is waiting behind the card form — nothing is charged until you spend it.
Tell us what you want to make and we’ll email a signup link. A $10 starter credit — enough to take a script to finished still scenes — is waiting on the other side of the card form.
Jelly Studio turns a script into a narrated video with generated scenes and captions. Pay per render, no subscription: a typical long-form video costs $1–7 all in. Public beta with prepaid credits; review the estimate before rendering.
See the current offering and request pricing before committing.
Only what you render — most long-form videos of generated stills land between $1 and $7 all in, no subscription. Your receipt itemizes it: GPU time at our cost plus a flat $0.35 per finished minute — our 8:44 benchmark render cost $5.56. Adding generated motion over the scenes is a different product and costs meaningfully more per animated minute; the calculator on the landing page quotes both before you spend anything. You see the itemised receipt while the render is still running, so there is never a number you find out about later.
No. There is no plan, no seat fee and no monthly minimum. You buy prepaid credit in $10, $25, $50 or $100 packs and spend it a render at a time. A $10 pack is $9.41 of credit — the difference is Stripe's card processing fee, and we add nothing on top of it. Credit does not expire, and there is nothing to cancel — stop by not rendering.
Stripe places a $0 verification hold — nothing is charged — and a $10 promotional starter credit lands on your balance. That credit covers the stills pipeline: scripts, transcripts, voice and still scenes. Animated motion runs on purchased credit only, so a fully animated video means buying a pack first. Nothing is billed to the card until you choose to top up.
No. Failed renders are never charged, partially or otherwise. Retry it from the Queue screen at no cost. And if a render that does succeed overruns its estimate on repair passes, your bill is capped at the estimate — we absorb the difference.
The beta caps a video at 9:00, and defaults to 5:00. That is not arbitrary: renders are proven clean up to just under nine minutes, and the one longer attempt failed quality review. Longer videos are coming once the fix-up budget scales with length.
No watermark, on anything. You get the finished MP4 to download and use however you like — publish to YouTube from inside the studio, or hand the file to whatever scheduler you already run.
Use the options on this page to view current details and take the next step.